![]() ![]() ![]() Sadly, Larian's response to criticism regarding character building was making the system even more shallow and uninteresting than it was in the first game. This is roughly where the positives end when it comes to the character system. Their builds can be tweaked to your liking even at the point when they are recruited, which lets you adjust your party profile as you see fit, without making story-related concessions. Also, even though you only create one character (if playing solo), you will still be able to add three more to your party, and the odds of them being origin characters are high, since you get them before you are able to create new custom ones. It encourages you to dive in for the additional content they may bring without scaring you away with badly-made or unappealing stat profiles. Being able to adjust their stats at the start while keeping the potential quest and story benefits given by their pre-written backgrounds is the best of both worlds. Tags for origin backgrounds are pre-set and can't be changed.Ī word on origin characters - their implementation is a neat idea. The tags are primarily used to unlock new dialogue options, but they have a few other uses as well. that you can use to further flesh out your protagonist. The last thing to choose are your two character "tags" - such as "noble", "scholar", "soldier", etc. Each background also varies in terms of two unique racial abilities. 4 of them are basic races (human, dwarf, elf, lizardman), then there are 4 "undead" versions of the basic ones, and finally there are 6 pre-made "origin" characters, with their own additional in-game stories and quirks. ![]() Selecting your background is probably the biggest choice, because there's a total of 14 to choose from. You get to create a single character (or a party up to 4 if you're playing in coop with other folks), assign a bunch of stats, pick a talent and three starting skills. Let us see how DOS2 compares.Ĭharacter creation is very basic. It had clear problems when it came to the relative usefulness of various statistics, and it just wasn't very interesting or deep. The character system in DOS1 was one of the more often criticised parts of the game. ![]()
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